Rockwell Collins. SEcore Project.
November 2006 – January 2009 | Orlando, Florida
During my time at Rockwell Collins, I was involved in CAE's SEcore database project. Modeling was done in Presagis Creator and hand-painted textures in Photoshop. For the more intricate and complicated assets, I modeled a high poly, and baked out an ambient occlusion map. I then multiply the map over the diffuse textures (Models for simulations were usually unlit). This process was later integrated into the texturing pipeline.