A small asset for an eventual bigger diorama. Started block out in Maya, tiled & reused as much as I could. High poly the top irregular stones & edge wear via Zbrush. First pass texturing done in Substance designer. Colors, and edge highlights were based off it's normal map + height map baking. Mesh is currently sitting at 34,884, with a texture resolution of 1024 x 1024 x 3 (Base color, normal, RGB pack). Final image has been screenshot right out of Unreal 4. Scene is dynamically lit. Est 39 hours of work.