Senior Environment / Architect / Lighting Artist
Old stone gazebo // UE4
Modeled in Maya, Irregular stone & chips done in Zbrush, First pass textures done in Substance Designer, Polish textures finalized in Photoshop. Screenshot right out of Unreal 4.
Gazebo in engine & screenshot right out of Unreal 4.
Old stone gazebo // Maya
Wireframes as seen in Maya.
Screenshot of the gazebo's marterial setup in Unreal 4.
Old stone gazebo // Substance Designer
Screenshot of the Substance texture setup.
Old stone gazebo // Photoshop
Collage of textures for the gazebo. Finalized in Photoshop.
Francisco Cruz III / email@example.com / +1 (425) 221-5659